Info
I'm a Game Developer, UI Programmer, and Technical Artist based in Brazil, creating interactive experiences for PC and consoles through independent, academic, and collaborative projects.
My work focuses on gameplay programming, UI engineering, and technical art, with experience in Unreal Engine 5, Gameplay Ability System (GAS), Niagara, C++, C#, GameMaker, and Unity.
My goal is to build robust gameplay systems and highly functional interfaces that bridge programming, design, and player experience while maintaining scalable and efficient development workflows.
Capabilities
Experience
Jabuticaba Games
2025 - Jun 2026
AjudAí
2025 - now
Education
Advanced UI Assets for Unreal Engine - Beyond the HUD
May 2026
Higher Degree in Digital Games - UNISO
2024 - 2026
Higher Degree in Systems Analysis and Development (AMS Program) - FATEC
2024 - 2025
Technical High School Diploma in Systems Development - ETEC
2021 - 2023
Scientific Initiation Program – Special Edition (OBMEP)
IMPA 2021
15th Scientific Initiation Program of the Brazilian Public Schools Mathematics Olympiad
IMPA 2019
Scientific Initiation Program of the Brazilian Public Schools Mathematics Olympiad
IMPA 2016